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After her adventures in the previous game, Raidy continues her adventures, with the three monsters Fonfon, Tiss and Folles following behind her, upset at having lost their home in the dungeon. They head to the crime-ridden town of Vice, where Raidy hopes to get help from the local Thieves’ Guild. When the four are unable to pay for their meal at an inn, they get in big trouble. The only way to pay off the debt and get their weapons back is to enter a dungeon and remove an evil alchemist who’s been kidnapping the humans in the town to perform experiments on them Once again Raidy must enter a series of mazes and defeat wandering monsters and evil bosses who do naughty things if she loses.

But this time there’s a new twist: a magical item that allows Raidy to merge with one other individual, allowing the creation of a new being with new strengths that are suitable to take on this new challenge. After her adventures in the previous game, Raidy continues her adventures, with the three monsters Fonfon, Tiss and Folles following behind her, upset at having lost their home in the dungeon. They head to the crime-ridden town of Vice, where Raidy hopes to get help from the local Thieves’ Guild. When the four are unable to pay for their meal at an inn, they get in big trouble.

The only way to pay off the debt and get their weapons back is to enter a dungeon and remove an evil alchemist who’s been kidnapping the humans in the town to perform experiments on them Once again Raidy must enter a series of mazes and defeat wandering monsters and evil bosses who do naughty things if she loses. But this time there’s a new twist: a magical item that allows Raidy to merge with one other individual, allowing the creation of a new being with new strengths that are suitable to take on this new challenge. I really found Raidy 3 to be a disappointment in the series also. First, they made it a REAL pain in the ass to collect Scenes and CG. Then they made the scenes almost completely stuff like: enema, beastality, beastality-impregnation, mindbreak, etc. Which is really a turndown in my opinion.

I’m not into any of that so in my eyes it just became something really disgusting. I was a lot more comfortable with Raidy 2 and thought Raidy 2 was much more worth playing, despite the scenes that give you forced choices to pick all of the choices a certain number of times (those were annoying and redundant).

I really hope they don’t do this again for future releases. Please warn me if Raidy 3.5 is full of stuff like this. I don’t even have that much of a problem with the themes. But like you said, it’s a pain in the ass to reach the scenes, the scenes are described overly painful, almost no events whatsoever happen in-between bosses, there are no “mini” bosses, there is no interaction in town, the money you earn does not have any mechanical value, the dungeons are ugly, far too empty and far too many between events and bosses. And level design is horrible at times. That is the gist of it.

That does not in the least require any budget. All you need is maybe an additional man on the team to help you, someone who understands something about level design. Hell, I could have done levels/dungeons prettier and better than this in my free time with and open source engine. To be honest, I’M a little bit disappointed by Raidy 3. Love the CGs don’t get me wrong, and the story is better too, but the rest is just worse. One can clearly see they totally ran out of any money to use in the end and that is is a low-low or almost no-budget production. I wish I could go to the developers page/forum and give some feedback so the next will be better, because I think it has big potential.

The bottom line here is Raidy3 is maybe the biggest Raidy game so far, the most creative and the one with the best story, but there are elements that just ruin the games flow and enjoyability. I separated those in a few key points: 1. The CGs and Bossfights are both streched over far too much space. You are often clearing 3 floors or more until encountering another boss and the CGs or even the normal event scenes are not as many as in previous games in comparison 2. The dungeon textures are absolutely horrible. I went back and played Raidy1 again to compare them and I have to say Raidy1s textures were MILES better than Raidy3’s.

Download Tema Naruto Windows 7 Ultimate Gratis. And in today’s time, were really EVERYONE can just borrow/buy a license for using a good modern graphics engine that is really bad, because the game could look a lot better. Hell, the Stanley parable was a low-budget bad-graphics game, but it looked MILES better than this.

This seriously kills any exploration fun, and if you have a game that has little else in terms of gameplay except exploring the dungeon that is really bad, ESPECIALLY if point 1 applies and the CGs are too far apart. The dungeon design.

I actually liked some of the design choices and some riddles were quite creative and nice to solve, on the other hand you have then abominations like the 2nd BeeHive level and the Forest level, the former of which is just HORRIBLE because it consist of invisible entrances/fake walls EXCLUSIVELY and the latter of which is just WAY too big a level to be and fun. The CGs and the merge mechanic. The main problem I see in terms of CGs and level difference is that they did at the same time make the game bigger/longer in terms of dungeons but reduced the CG.

The problem of the CG reduction comes back to the budget AND to the idea of using 3 companions to merge with creating 3 different loss and victory scenes. In later boss fights they cleverly use a trick to make it so you can only have 1 victory scene because the other forms auto-loose and at the very end you are fighting without being merges, which was quite okay in my book. The problem I see is they exaggerated with the companions. First of all the companions can only be chosen if you are at your BASE (the town), which makes the whole thing of getting all loss and victory scenes a REAL chore especially because most bosses are on the 3rd level of a dungeon which means you have to cross each level AGAIN if you want to play as another merged form. And since there are no teleportation stones for certain dungeon levels it takes forever. Second of all CGs are not easily drawn and produced. And having to make 4 – 6 CGs for every bossfight can become difficult and lead to the fact that you are saving on other sources, namely the normal event scenes and possible mini-bosses in between.

Making the levels bigger is making the problem only become more apparent and annoying. There is not even close to enough interaction in town in-between dungeons. I’d like to see a lot more in this regard. Environmental interaction is important. I hope they are able to go beyond simple treasure chests in the future 7.

Why do I earn money if I can never spend it? In the end, and this is just a simple point I noticed, they reused almost all the UI assets of the old game to the fullest. As good as no difference there. So WHAT the hell did they work on? I could have produces that game in 1 – 2 months.

Obviously the CG takes WAY longer, but the gameplay part I could have made in no time Bottom Line: They need to step up their game. They need to buy a few engine developer tools, use Unreal Engine 3/4, Source Engine or Cryengine or something similar, my god if you want use an Open Source Engine, there are some here and there. We are past the 90s man.

This game looks worse than Thief1. Also they need to adapt the sizes of their dungeons more. A level can not go on forever and ever and have very long lines of walking straight in one direction or horrible every wall could be a fake one levels.

They need to spread CG scenes more over those dungeons including little story events as well as one or two mini-bosses (with only 1 victory and loss CG) at least if you have no big bossfight. On top of that I would recommend reducing your companions to 2 instead of 3 to reduce the number of possible CG scenes so you can spend more time on in-between CG events and can maybe add some more bosses to the game. You can for example leave the dark elf out of it considering she seems to have her own game/spin-off now with Raidy 3.5, or IDK.

Sorry for those who like her, I’m just not a scat fan. Also reduce the number of levels you need to cross until you meet a boss. Often enough I would have liked to cross 2 levels, but when I started with level 3 of each dungeon I was annoyed and exhausted.

Keep doing such a good job on the story, you really stepped up your game there in terms of the overall complexity and dialogue. Also keep being creative with scenes, don’t do too much tentacle stuff, don’t do too much girl-on-girl, don’t do too much men-on-girl, keep it balanced and keep it creative. If you look at those points and realize them, THEN the series would be AMAZING. You have to at least get better in SOME points because Raidy3 despite having more content and being bigger was not as good as Raidy2. Also that is a personal preference but include more scenes where Raidy is forced to willingly do something sexual to reach a certain goal / get a certain item or move on (liked the ones in Raidy2 at the beginning with that guy and the one with the mage in Raidy 3). And last but not least, try not to make every scene look like Pain is all that Raidy feels.

It became a tad bit too much in Raidy 3 where in every loss scene all that came across from the text was that Raidy never felt even a hint of pleasure. Sure, she tries to tell herself she doesn’t, that is a common method of reversed psychology in such stories, but it has to come across that despite not wanting to and finding it disgusting she does. ________________________________________ That is about all I would tell the developers of this game. Please, if anyone knows an address to give that feedback to, and email address, website, forum or anything, feel free to tell me I would LOVE to give my feedback there. Also if someone has the chance to do deliver this himself feel free to copy my wall of text and post it wherever it might reach the development team.

If they only speak Japanese you can translate it if you want (I do not speak Jap unfortunately). Who knows, maybe one day that feeback might help in developing a superior Raidy game. And believe me, for those changes I suggested, you don’t need much of a budget.

And if those games are really at least a moderate success in Japan and the US then they should have enough to do those changes. Hope my feedback also helps some guys here to decide if it’s worth downloading the game or not. See you guys, and tell me when Raidy3.5 is up. I can now confirm it.

If you are playing on xp and getting a win32 message all you need to do to fix it is find a Japanese download of the game (plenty of torrents around still) and take out the exe for it from the installed game. (I used the one called Raidy3WM.exe, the only difference is full screen vs windowed, it will have an extra underscore in it, delete that and add it to the folder for the English version. After doing so you can run it (May need japanese locale, idk I have my computer set to auto detect that stuff) and it works just fine. Have fun guys! I bought a copy of the game, been pleased with it so far. Here’s some of my impressions after having gone through the first 2 dungeons: Tis’s hit rate is atrocious. Avoid unless you are overleveled or your opponent is really slow.

Solo Raidy is generally weak but can lightning charge, which was my preferred way of killing bosses in LR2. You get some conversation replayability depending on who you have with you, which was nice. Folle and Fonfon are both good general-purpose characters. Folle is more balanced, but Fonfon gets a boost to hit rate and evade making it easier to not die with Fonfon (Fonfon op pls nerf) Bee Queen only has 1 victory scene (and 4 loss screens). You will autolose if you use anyone but Fonfon in that fight.

Lvl21 is enough to sleepwalk your way through the bee queen (ended up getting a lot of levels exploring floor 2 of the beehive). Most of the treasures aren’t worth getting so far, mostly potions. You lose access to the first dungeon (waterways) after you finish it, but there’s no equipment down there anyway to miss.

My notes on the floor layouts Und. Waterway B1 Plot: X20 Y05 – Exit X00 Y15 – Lever (needed before fight in X10 Y05) X10 Y08 – Scene with snake girl prisoner X12 Y03 – Stairs to B2 X09 Y22 – Fake Wall Locked Doors X10 Y05 – Old Key X23 Y01 – Room Key Chests Coords – Trapped – Contents X21 Y00 – Y – Empty X29 Y07 – N – Room Key X14 Y00 – N – Return Stone X17 Y03 – N – Light Heal Potion X06 Y20 – N – Rusty Key X05 Y15 – N – Light Heal Potion X10 Y08 – N – Old Key X10 Y20 – N – Remove Poison Potion Und.

Waterway B2: Plot: X03 Y21 – Mell (Boss after visiting Maria) X06 Y22 – Maria X05 Y19 – Stairs to B3 Fake Walls: X17 Y02 (Enter From North) X13 Y08 (Enter From East) Direction Reversal: X12 Y14 Locked Doors: X10 Y17 – Got from Mell Chests: X28 Y00 – N – Light Heal Potion X28 Y03 – Poison – Empty X29 Y08 – N – Return stone X23 Y01 – Poison – Empty X23 Y09 – Poison – Empty X12 Y00 – N – Remove Poison Potion X16 Y05 – N – Light Healing Potion X02 Y17 – N – Mid Healing Potion Und. Well i have to say its the worst raidy game i have seen. The first dungeon was OK but even so it was just ok, first of all in this game you dont ever use money, its useless, even worse is that u have to obtain monster cores and others things so that u can trade it for potions or weapons. In this game you will not like to explore the dungeons, they are empty, nothing worthy of your time. The new mechanic about transformations? It just plainly sucks, it means having 8 fights with each boss so that u can obtain all cgs at least we dont have 8 floors because if we did god save us, its a time killer, if at least you could do the transformation in the dungeon it could be better. I expected at least an improved raidy 2 with the new mechanic, but it feels like we have falled to raidy 1 and even that dungeon was better.

At least you could find anything useful in it. This is just a little review from a disappointed fan, and i have to say that i wanted to buy the game after trying it but i just decided to uninstall after i started the third dungeon, i just decided to find the gallery of the game because thats the only good thing about the game. Even so feel free to try it, who knows, maybe you can forgive this many mistakes, but im sure that most of those who bought it will feel betrayed as if you bought a ubisoft game. Good luck with it people 🙂 if i had to give a grade it would be 3,5/10. Wow these comments here get closer to piratebay with each release, most of these questions can be answered with common sense. Is this game english? Yes, all of admin’s uploads are english unless he explicitly says otherwise.

Is this uncensored? JAST usually uncensors stuff, just visit the official product page (hint: yes this is uncensored) Can’t extract files? Check if any of the downloaded.rar files is corrupt – if there are, redownload the corrupt archive(s). Use 7-zip or winrar when extracting.rar files, because winzip and possibly other archive software can’t handle.rar when some more ‘obscure’ setting were used when creating the rar file. Misc errors, since this is an official/licensed release there is no need for japanese locale – launch it like any regular non japanese program. Audio/Video bugs, chances are you are missing some codec most of the time this can be fixed by getting one of the more popular codec packs (CCCP/k-lite) or do a google search and only install the missing codec. Raidy specific audio bug (corrupted audio file message) As far as I know this only occured in Raidy 2 and was later fixed, just try and see, but I didnt find any complains on the JAST forum so I’d asume it works as intended.

It’s similar to the previous two games in this series, losing in combat against minor monsters gives you a game over screen and returns you to the main menu, losing against a boss encounter however triggers a game over scene where you usually get raped and what’s the term for it? Mind broken I think. There’s no gore but some of the scenes can get pretty dark due to the aforementioned numerous ways that Raidy will be broken when defeated. (The final scene will also vary from dungeon to dungeon, for the first dungeon there’s a boss on every floor where you’ll get one scene after being defeated and then there’s a second scene after that showing how you end up which is the same throughout the entire first dungeon but it changes for the later ones.). Having played this for a while it looks like the switch mechanic you use to take one of four forms will make getting all the CG a tad more difficult.

It doesn’t just give you slight variations during these events as every form usually leads to it’s own defeat/victory scene. Well, games from Eushully are usually masterpieces. But since they are so large, nobody has the will to translate them (Kamidori was exception) so if you want to play masterpieces you have only 2 options left: A) LEARN JAPANESE B) try to play eushully’s games with MACHINE TRANSLATION (mostly gibberish but you can guess what characters are talking about) some Eushully games that were translated to english with machine translation: Soukoku no Arterial, Battle Goddess Memoria, Battle Goddess Verita.

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